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Axis and allies 1942 second edition strategy guide
Axis and allies 1942 second edition strategy guide












axis and allies 1942 second edition strategy guide

1 plane and 7 infantry is much better defensively and better offensively than 2 planes and 3 infantry.In previous articles, Bunnies wrote about how to get the most out of your IPC, some of the dangers in thinking only of the immediate IPC payout of an action, and some of the common mistakes players make when thinking about probable outcomes. So why are fighters so important and yet you should never buy them? 1 plane and 3 infantry is both a good defense and a good attack.

axis and allies 1942 second edition strategy guide

More important for Germany and Russia than others, but its still very important. But also realize spreading out will leave you vulnerable as well. Be sure to pull out when you fall behind in the odds (at least proportional to what you think your odds are of winning). When you are behind, make as many 50/50 attacks as you can. If you can't use one during the game, use it a lot before and after to learn from your mistakes. Know the odds and know the economic impact of a battle. An attacker can usually retreat if first round goes bad. Silly to buy Japanese infantry if the game is likely over, so buy a Bomber that can get their and contribute.Īttacking is the best weapon of the game. Occasionally you will break this rule - for example the game is going to come down to a battle for Russia next turn. In general, don't buy anything but infantry and transports (and factories if Japan) and buy as few factories and transports as you can. It changes every time from the first move. However, if Africa is the best target, then by all means the Axis should play for it.

axis and allies 1942 second edition strategy guide

It isn't because of the pure IPC value of the fighters, it is also because they could be used to greatly increase the attack losses wherever they defend and also do significantly more damage wherever the UK attacks - which might make a significantly larger difference than the 50-60 IPC swing of a successful Axis campaign. For example, making an attack to wipe out the English fighters early for a trade of only a few infantry fodder is probably better long term than contesting Africa for an entire game, even if you eventually hold it a while. Many people get too focused on IPCs and while generating income is critical, it is often not as important as consolidating units for a big battle where your opponent has over extended themselves. You have to use your units to inflict the most unit damage at the same time defend yourself optimally.














Axis and allies 1942 second edition strategy guide